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Timeshock Ultra edition - nowy projekt na Kickstarter
#14
Ostatnie wieści ,to będzie kawał dobrej roboty:

The good news is that we now have some (downsized) final high view renders to share. These are the base images, the missing moving parts such as flippers and drop targets will be added with seperate region renders.

[img][Obrazek: f365b0d50de9dfccmed.jpg][/img]

[img][Obrazek: e31095e766d34942med.jpg][/img]

[img][Obrazek: 4aeed7c55e61e253med.jpg][/img]

However, having produced some of the final very high resolution renders (2200 x 2560) it has become clear that we're going to need significantly more time and/or rendering power than we had anticipated to render everything to the highest of standards.


I'm very sorry to say that this means it is highly unlikely we'll be able to release the game in December as we'd hoped. We've already purchased some additional hardware to speed up the rendering, but we need to do much more, so we're going to be bringing a load of powerful cloud based servers into play too.

I appreciate this must be disappointing news, but hopefully a few more months wait will be tolerable, given that it has been well over a decade since the original game came out.

Thank you for your support and understanding, we are doing all we can to get this to you as quickly as we can without compromising on quality.

Ade.
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